Just be careful not to waste them, as they are on a cooldown along with your other abilities. If you’re quick enough when you realise that someone’s right behind you or get a big target lock alert, a quick press on the D-pad will let you pull a grand evasive manoeuvre and try to shake them off or turn the tables on your opponent. On the other hand, this is balanced out by starships that can take a fair few hits before going down. Your natural abilities will be aided by the rather generous lock on system and the ability to fire homing torpedos that deal a lot of damage in one go. Getting in behind an opponent and then slowing down to start dealing more damage with your shots will be an early skill to learn, and it’s nice and satisfying to knock your opponents out of the sky in a shower of sparks, explosions and debris. Though it’s easy to just keep on dogfighting and ignore them, if you can take out the opposing transport before they flee, there’s an easy 20 points to be added to your tally.Īs well as having to concentrate on the deadly dance in the skies packed with enemies, there’s a quite fascinating system where you’re constantly balancing your engine’s output between forward thrust and power to your ship’s guns that quickly becomes quite instinctive to manage. However, the race to the 200 points score can quickly be swung in the favour of one side by taking out the transport ships that try to take off and escape the battlezone. It means that there’s some more accessible opponents for those who maybe aren’t as good at the game, allowing them to hop in and still contribute by taking out the more predictable AI pilots, as well as helping to ensure that dogfights are always stocked with enemies to shoot in what will be more of a niche game mode than Walker Assault.Įssentially, it’s a straight up Team Deathmatch mode, with one point for each AI enemy killed and three points for each human – who can be identified by an ID popping up above their ship. It feels like an odd move initially, but Fighter Squadron actually features ten human and ten AI players on each side of the fight, in a set up that is similar to that seen in Titanfall.
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